Posts Tagged ‘Charlie Foxtrot’
A New Dawn Has Come! Charlie Foxtrot is pleased to announce the launch of its new Warfare Tournament. Charlie Foxtrot and IC-ArmA have provided quality weekly multiplayer gaming for ArmA2 and ArmA for 3 years. This new tournament which will operate as a separate entity from our existing Virtual War tournament represents our commitment to the ArmA 2 player base to provide innovative and exciting gaming experience.
The Warfare tournament will pit two factions against each other in weekly battles over a campaign (usually 8 weeks) in a battle for territorial supremacy. For the time being we will be using Warfare: Benny Edition (by Benny) but work has already begun on our own custom Warfare mission which is being built from the ground up.
Warfare will provide an interesting change of pace from our existing Virtual War tournament with different challenges and gaming scale.

Game Day Information
Game Day: Every Saturday
Game Time: 1800-2100GMT (1300-1600EST)
Factions
Coalition Armed Forces = BLUEFOR
Democratic Revolutionary Army = OPFOR
Charlie Foxtrot: Warfare Sign Ups!
– Random Army -> Join here
– Coalition Allied Forces [CAF] (Western Equipment)
– Democratic Revolutionary Army [DRA] (Russian Equipment)
Questions?
Ask them HERE
Battle 3 of Campaign 2 of the Charlie Foxtrot PvP Tournament will take place on Sunday 7th February 2010. The RS won Battle 1 but the SI are steadily improving with hopes of securing a victory this coming Sunday
If your looking for slow paced, squad level infantry combat with a side of armor and air, this is the place for you. All new recruits are always welcome & we hope to see more of our Veterans returning after their Christmas holidays.
To sign up, just register to the forums and visit the ****Join Your Army Here**** forums. Your request will be dealt with promptly by one of our highly trained and courteous staff!
Whats New for CF2?
At CF we never rest in terms of development. We are continually tweaking, updating and trying to improve our in-house battle system. For CF2 we have totally rebuilt the Battle Map from the ground up with an all new scoring system. The battles will be more intense with more action yet still requiring that age-old Charlie Foxtrot battle planning and unit level planning. As always we have listened to our players and taken on board their suggestions, for instance, Military Ranks are now back. In addition to this, over the course of CF1 we continually posted test versions of the Battle Map and asked for open feedback so that our players were totally in the loop as to the course map development has taken.
Charlie Foxtrot 2: Battle 3 Information
Battle Day: Sunday 14th February 2010
Battle Time: 1800GMT-2100GMT (1300-1600EST). See Battle Countdown Counter to the left
Battle Map: CFMod PvP Battle Map 2, Western Front/Zulu 4
Ingame Time: 16.00-19.00hrs
Weather: Overcast with Fog, starting inland and moving North West
Battle Availability
Sign in using the appropriate Army Sign (see links below) so your commanders know roughly how many men they have. This is important to keep track of active/inactive guys.
SI Sign In: HERE
RS Sign In: HERE
Mod Downloads

Questions?
Any questions ask http://cfarma2.com/forums/general-discussion/this-weeks-battle-comment-question-thread/.
It is time to lock and load for the first full Charlie Foxtrot Campaign after our successful 6 week beta campaign & scrims. Sunday the 18th October 2009 will see the first battle of ten for CF1, where the River Stone Inc take on Shashka International in a battle to the last for control over Chernarus. It promises to be a long, bloody hard fought campaign, come be part of it.
Charlie Foxtrot Mod Pack v1.0
As always we had created a mod which tweaks the gameplay to our liking. At present this is only a few config changes but in future will be expanded to included new vehicles, soldiers and islands. Here is a brief overview of the changelog.
*Added Community Base Addons
*Added Inko Disposable ~ no AT Spam
*Added CF vehicle configs
*Added CF scripts used by battle map
*Disabled radar from CF vehicles ~ no vehicle/gunner hax
*Disabled parachuting from helos ~ proper tactical use of of helos, paradrops still done via fixed wing drop planes.
*Disabled “command spotting” ~ no command hax
*Reduced CF vehicles fuel amount, (~30min running time land vehicles, ~15min air) ~ Fuel and Ammo now valuable part of Logistics
Charlie Foxtrot Campaign System
On the face of it Charlie Foxtrot can be quite a daunting thing to face however, its really quite simple. A Charlie Foxtrot Campaign lasts for 10 weeks. Battles are fought week by week, gaining territory as you go. At Charlie Foxtrot we have 5 Fronts. A Front is a chain of Objectives (9 in total) linked together. At the start of the campaign each Front starts in the middle along a Demilitarized Zone (DMZ). During a single battle over a Front, Objectives are captured and the battle progresses forward or back depending on which side you are on. In total there are 45 territories up for grabs, the army with the most at the end of the 10 week campaign is declared the winner.
Charlie Foxtrot Battle System
The Charlie Foxtrot system works on a points system. The first army to reach 500 points in an Objective captures it and the fight moves on into the enemy territory. Points can be accumulated in two ways. The first is by occupying the Objective. Secondly you get points for killing the enemy, this includes soldiers and vehicles. You get more points for killing the enemy inside the Objective than outside. All of this gives a highly dynamic gaming experience.
The Battle System also enforces teamwork. The slots i.e primary and secondary weapons, are fixed but there is ammo available so you can pick up extra mags, grenades, smokes or explosives. The point of this is, you will see no Machine Gun totting Sniper-AT Men here. This is a team game, not one for ‘Rambo’s’.
At this time our focus is directed mainly towards infantry. Infantry make up the vast majority if our player base and as a result we have created a high intensity infantry experience. We do use air transport (fixed wing and rotary) so there are still avenues for fly-boys to take, taking a bird into a hot LZ is an experience not for the faint hearted.
CF1 Battle 1 Information
Battle Day: Sunday 18th October 2009
Battle Time: 1800BST-2100BST (1300-1600EST)
Battle Map: CF1 Mod Battlemap, Central Front (starting at Novy Sobor)
Ingame time: 1200 mid-day
