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Cornish Rebel

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Re: Movies Thread
« Reply #105 on: November 23, 2009, 07:15:26 PM »
Not being un greatful or anything...But could you get me the winner of this for christmas??? lol

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Satsumomo

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Re: Movies Thread
« Reply #106 on: November 23, 2009, 11:33:10 PM »
So, when do we get ACE2 mod? :D

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Offline Stuntman

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Re: Movies Thread
« Reply #107 on: November 24, 2009, 04:27:11 AM »
Nice, I want these steel beasts! ;D
"Evil may kill one human being, but never a whole people!" - Jens Stoltenberg, Prime Minister of Norway

“I keep the faith that freedom is stronger than fear.” – King Harald V of Norway

IC3: [DRS]1|Pfc. - Victory
IC4: [KS]88|SSgt. - Defeat
IC5: [REAF]15|SSgt. - Victory
IC6: [NBDF]27-MSgt. - Victory
IC7: [ARA]3rd-2Lt. - Victory (Curse destroyed)
CFB: [RS]A3-TM. - Defeat
CF1: [RS]OpSup. - Victory
CF2: [SI]1-SSgt. - Defeat
CF3: [SI]1-Sgt. - (Revenge time!) Victory!
CF4: [RS]1-Lt. - Victory
CF5: [RS]4-Lt. - Defeat
CF6: [RS]2-Sgt. - Defeat (but the hearts were won!)
CF7: [RS]1-2Lt. - Victory!
CF8: [RS]1-2Lt. - Defeat
CF9: [RS]1-Pvt. - Victory (straight win!)
CF10: [RS]1-Pvt. - Defeat


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Offline [RS]2-Pvt.Druss

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Re: Movies Thread
« Reply #108 on: November 24, 2009, 05:41:38 AM »
No way. You will invade Devon with that baby :o
CF Beta RS2 PVT-TM+HCO >>> LOSS
CF1  RS2-UM  >>>  WON
CF2  RS2-Lt    >>>  WON
CF3  SI3-SGT  >>>  WON
CF4  RS2-Cpt  >>>  WON
CF5  RS-HCO  >>>  LOSS
CF6  RS-LT     >>>  LOSS
CF7  RS-LT     >>>  WON
CF8  RS-Cpl    >>>  LOSS
CF9  RS-Maj   >>>  WON
CF10 Pvt        >>>  LOST

Cornish Rebel

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Re: Movies Thread
« Reply #109 on: November 24, 2009, 11:10:24 AM »
No way. You will invade Devon with that baby :o

I like its smoke system most for some strange reason...different coloured tracers and smoke, could turn into a mobile disco,lol

Cornish thinking you see...We will club devon to death :D

Offline [TA]Mickd

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Re: Movies Thread
« Reply #110 on: November 24, 2009, 11:21:34 AM »
So, when do we get ACE2 mod? :D

Just so that people dont get all excited.  We are not planning to use ACE2 in CF.  The reason is that ACE is script heavy and in our experience performs badly with a large number of people.  Other places have used it, but they are much smaller in scale.  However, having said that, it is certainly something that we could use for the COOPs as its more suitable for this.

Pufu might be able to give us more information as to whether the large scale multiplayer capability of ACE2 is improved from ACE1.

BTW we had those Bradley in IC-ArmA.  I even think Ike converted them for ArmA II.
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Offline Inc_Cat

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Re: Movies Thread
« Reply #111 on: November 24, 2009, 11:51:30 AM »
BTW we had those Bradley in IC-ArmA.  I even think Ike converted them for ArmA II.

You mean this one.. lol


Offline AlanHR

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Re: Movies Thread
« Reply #112 on: November 24, 2009, 12:15:08 PM »
BTW we had those Bradley in IC-ArmA.  I even think Ike converted them for ArmA II.
Bradley yes, but not quite the same ones. ACE1 Bradley could turn turret without turning engine on.


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Sinn

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Re: Movies Thread
« Reply #113 on: November 24, 2009, 01:49:07 PM »
As a Bradley Crewman in real life, with experience on them from OIF II as a cavalry scout, I can confirm you can in real life turn Bradley turret with engine off on just battery power. Even if you lost power, still possible to turn and fire the Bradley on manual hand crank power as well. Much slower, but still possible. On another not however, your not suppose to move at more than 10mph with the launcher System up and ready to fire. Also in order to reload the launcher you should have to have personnel in the back as the rear deck needs to open, launcer down... tubes out... new missiles in... deck down. Should be 60sec to reload.
« Last Edit: November 24, 2009, 01:54:00 PM by [RS]1C-IA1.Sinn »

Satsumomo

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Re: Movies Thread
« Reply #114 on: November 24, 2009, 07:57:43 PM »
Just so that people dont get all excited.  We are not planning to use ACE2 in CF.  The reason is that ACE is script heavy and in our experience performs badly with a large number of people.  Other places have used it, but they are much smaller in scale.  However, having said that, it is certainly something that we could use for the COOPs as its more suitable for this.

Pufu might be able to give us more information as to whether the large scale multiplayer capability of ACE2 is improved from ACE1.

BTW we had those Bradley in IC-ArmA.  I even think Ike converted them for ArmA II.

Even though having this in CFArma would be amazing, I was actually referring to them to actually releasing it, because it's been too long! But since we're on the topic, will the wound module be implemented into CFArma? That's something I'd really like to see, specially since I'm currently a medic.

If not... can we at least have the same soundpack as the ACE2 videos? Those in-game sounds are amazingly good, I don't know if they're VopSound though.

PuFu

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Re: Movies Thread
« Reply #115 on: November 25, 2009, 12:16:35 PM »
@Mick
ACE2 has the wounding and stamina system redone (those were the most script heavy parts of ACE1). SO all in all, most scripts have been redesigned, the performance should be better.
BUT
I cannot guarantee how ACE2 will perform under CFA2 environment, so i won't make any comments now. All i can say is that 2 well known communities are beta-testing A2 as we speak, both are running 50-80 players missions (both coop and tvt).

@Momo:
ACE2 will be released when it is done...You and others would be the first to whine about if some features would be incomplete or left out. regarding sounds, those are customly done by ACE dev (tpm), not vopsound.

Wounding Module...Still has a few bugs left in the scripts, especially if you force it to work on respawn missions.

Ike

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Re: Movies Thread
« Reply #116 on: November 26, 2009, 11:29:44 AM »
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Infamous

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Re: Movies Thread
« Reply #117 on: November 26, 2009, 02:19:29 PM »

Offline Stuntman

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Re: Movies Thread
« Reply #118 on: November 26, 2009, 03:56:10 PM »
Yeah they are both good, but the best one is still the original in OFP. :)

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 :D
"Evil may kill one human being, but never a whole people!" - Jens Stoltenberg, Prime Minister of Norway

“I keep the faith that freedom is stronger than fear.” – King Harald V of Norway

IC3: [DRS]1|Pfc. - Victory
IC4: [KS]88|SSgt. - Defeat
IC5: [REAF]15|SSgt. - Victory
IC6: [NBDF]27-MSgt. - Victory
IC7: [ARA]3rd-2Lt. - Victory (Curse destroyed)
CFB: [RS]A3-TM. - Defeat
CF1: [RS]OpSup. - Victory
CF2: [SI]1-SSgt. - Defeat
CF3: [SI]1-Sgt. - (Revenge time!) Victory!
CF4: [RS]1-Lt. - Victory
CF5: [RS]4-Lt. - Defeat
CF6: [RS]2-Sgt. - Defeat (but the hearts were won!)
CF7: [RS]1-2Lt. - Victory!
CF8: [RS]1-2Lt. - Defeat
CF9: [RS]1-Pvt. - Victory (straight win!)
CF10: [RS]1-Pvt. - Defeat


My YouTube account and Charlie Foxtrot videos HERE

Offline [RS]2-Pvt.Druss

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Re: Movies Thread
« Reply #119 on: December 01, 2009, 05:49:10 PM »
I have been losing guys at the start of battle since the armour was added. This is due to a lack of care and attention bt RS M1 driver.
I lost two guys flattened at battle start by said Tank.
This week was however an improvment as only a fuel truck was dented.
All my guys managed to avoid death this week due to improved Tank avoidance training as shown in the following video.

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CF Beta RS2 PVT-TM+HCO >>> LOSS
CF1  RS2-UM  >>>  WON
CF2  RS2-Lt    >>>  WON
CF3  SI3-SGT  >>>  WON
CF4  RS2-Cpt  >>>  WON
CF5  RS-HCO  >>>  LOSS
CF6  RS-LT     >>>  LOSS
CF7  RS-LT     >>>  WON
CF8  RS-Cpl    >>>  LOSS
CF9  RS-Maj   >>>  WON
CF10 Pvt        >>>  LOST