Copy paste into the folder. My multiplayer doesn't seem to work with this patch.
Everytime you wish, you just need to redownload the changed files through steam (check file integrity).
Would you mind to explain how to do this( im a noob)
Open the rar-File (in it: two folder: PaintSchemes and parts) and a file: Lauch.exe.configCopy this three parts into you folder: E:\Games\Steam\steamapps\common\il-2 sturmovik cliffs of dover\override every file, if they ask! And if you want go back (normal version, no beta), do it as Helo say, redownload from steam.....
Finally some important technical guidelines for testing.Possible version mismatch: Going online with a beta patch is possible, but if the server you are flying on isn't running the same version, you can get all sorts of glitches.These can't be classified as legitimate bugs because they might simply be caused by flying a different version than the server. If you spot a bug while flying online, try to replicate offline too before reporting it.Clear your cache and defrag the game folder:After applying the patch go to documents\1c softclub\il-2 sturmovik cliffs of dover\cacheYou'll see a bunch of file in there and another folder named "shaders". Go into shaders and delete all files in there, but don't delete the folder too. Now go back one level back to the cache folder. Delete all files in there too (remember, except the shaders folder).Open steam, right click on CoD's icon, select properties and click on the "local files" tab. Now click on "defragment cache files" (this is not the same cache we just deleted in the documents folder, it's steam's way of referring to your actual game folder).What does all this do?The steam defrag does just that, it defragments the game files so that they are in continuous or adjacent blocks (or both), making it easier (and faster) for your hard disk to read them without having to look all over the place.As for the cache, the game generates some data and stores them in those folders under your documents folder, so that it doesn't have to calculate everything from scratch whenever you fly, thus saving some processing power and gaining some performance.
Friday Development Update - September 16, 2011 Hi everyone, Quick status update here.Thank you all for testing the patch. We are continuing to work on the color scheme. lost of the commonly reported beta patch problems have been addressed, save for a few more complex newly introduced graphical glitches. We’re continuing to improve and expand the new sound. The live version of the patch is tentatively scheduled for next Friday the 23rd. Please for the love of all that is holy note the word “tentatively” in the previous sentence.We’ve also been playing with stereoscopic 3D for the game. This is NOT the secret feature everyone’s been emailing me about. Nevertheless, it’s really awesome and it really, well, adds another dimension to the game. Coupled with TrackIR it makes the game absolutely mind-boggling. If you have a compliant monitor and glasses, please enjoy the attached screenshots. Otherwise – sorry, they most likely don’t work like magic eye, so don’t stare at them for too long!