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Author Topic: Charlie Foxtrot: Campaign 2 Battle 7 to Use New Capture System  (Read 304 times)

Offline Mojo

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Battle 7 Information
We have discussed it with between the generals and the admins and we have decided to substitute the existing cap system for the likely candidate for CF3.  We did this at the end of CF1 with good results.  This is still an official battle with all of the usual bells and whistles, the only change is to the cap system.

This cap system will be highly intense with lots of action.  It will also involve more soldiering from the infantry.  Your crutches such as map markers will on the whole be removed as will other ancillary equipment.  You will need to learn to navigate once more.  This will sort the men from the boys.

A version of the map can be found on the Main Battle Server and the two Practice Servers.  The map name is CF3Framework1-6.  Some of the parameters will not be in use.  Please check the list below for a full brief.

Base Location
RS Base has moved further south to keep the distance even.

Capture and score information:
As can be seen from the intel, the area is divided into smaller sections.  You must have a minimum of 3 people in one of these zones to capture it.  It will remain capped until the enemy comes can captures it back so you do not neccessarily have to stay in that sector.

5 x 5 sectors (25 total)
Sector size: 150 x 150 meters
Zone dimensions: 750 x 750 meters
Cap requirement 3 men
Zone refresh 2 minutes
Scoring is calculated every refresh and is based on the number of sectors controlled. 1 sector =  4% of the zone.
The percentage of the zone controlled is averaged over the course of the whole battle and the winner is determined by who had the highest control average.

Additional settings:
Map markers reduced to only unit leaders.
Players have an action available that will display their grid coordinate.
GPS and NVG removed from player's  inventory
Moved RS base south to maintain same distance to the zone.
High explosives removed from artillery. Only support rounds are available (Illum and smoke)

Alot of the same functionality of the old map is in this map but is still very much a work in progress.

Intel




« Last Edit: March 08, 2010, 05:10:52 PM by [TA]Mickd »

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